Tickets

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In the top right-hand side of the screen you see the ticket counter. At the start of the match each team starts with a set amount of tickets (the number of tickets depend on the map and game server's setting and may vary). Ticket lose occurs for a team as following:

  • Player goes into incapacitated state: no ticket loss;
  • Player death/giving up: -1 (only this ticket can be prevented if player is revived);
  • Suicide: -1
  • Captured Control Point: +14,16,20,26 (applies to 6,5,4,3 layer maps in Advance and Secure respectively);
  • Lost Control Point: -28,32,40,52(applies to 6,5,4,3 layer maps in Advance and Secure respectively);
  • Lost Forward Operating Base: -20
  • Cache destroyed: +10 for BLUFOR forces (game mode Insurgency only);
  • Ticket Bleed: Owning more CPs than the opposing team will begin to incur a slight bleed penalty; the more CPs owned, the more bleed the opposing team incurs (applies to game mode Advance and Secure);

Important hint: Please note that none of these numbers are set in stone and we are constantly refining and fine-tuning them to improve balancing and gameplay.

In most game modes, as soon as a team hits 0 tickets, they have lost the match.

You cannot see the opposite team's ticket count – you only see your own ticket count.

Assets[edit | edit source]

With V.7 you now have access to various vehicles. Destroying a vehicle (see ticket values below) will decrease the global ticket budget of the owning team.

Vehicletypes.jpg

See Also[edit | edit source]