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Health Management
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Health Management
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==Health actions== All players can perform the following actions: * Drag incapacitated players to safety * Bandaging themselves, by equipping a [[Field Dressing]] and holding down {{Key_press|RMB}} until animation finishes. A velcro sound effect plays as the dressing is opened. * Bandaging a friendly player by equipping a [[Field Dressing]] and holding down {{Key_press|LMB}} at the player until animation finishes. The same sound effect is heard. ** An incapacitated player can be revived by bandaging. The process is identical, but be sure to stay clear of whatever caused the incapacitation. ** Revived players have very low (~20%) health. As a result, it is best if a medic is available to restore health to full. [[Medic]]s can additionally perform the following: * Restore own health. Equip [[First Aid Kit|medical kit]], hold down {{Key_press|RMB}} until sufficient (e.g. when self-health icon at the bottom is green [full]). * Restore health for a friendly player. Equip [[First Aid Kit|medical kit]], hold down {{Key_press|LMB}} at player until sufficient (e.g. when health circle is full). The medical kit is not useful on bleeding and incapacitated players. They must first be bandaged, which consumes field dressings. The kit itself is never consumed. Medical work is best performed in a safe area. If another player is being healed, the patient should perform overwatch or otherwise observe for enemy contact. Both players should be crouching or prone. The following pictures explain how to perform these actions and understand the UI. {| class="wikitable" style="text-align:center" |+Dragging a player |[[File:DraggingPlayers01.jpg|center|300x300px]] |Go towards the '''shoulders, neck, or feet''' of a incapacitated players until you see a '''hand symbol''' appear (within 10 meters). |- |[[File:DraggingPlayers02.jpg|center|300x300px]] |When you are close enough, the hand symbol turns into a prompt to '''hold''' {{Key_press|F}}. |- |[[File:DraggingPlayers03.jpg|center|300x300px]] |Hold {{Key_press|F}} on the '''shoulders, neck, or feet''' of an incapacitated body while '''crouching'''. When dragging a body, your speed will be reduced and you will have to drop the body to fire your weapon. |} {| class="wikitable" style="text-align:center" |+Healing a wounded player |[[File:Wounded.jpg|center|80x80px]] |[[Medic|Medics]] see this icon over wounded teammates' bodies. The inner symbol shows the teammate needs healing, the outer circle indicates the teammate's current health level. As the [[Medic|medic]] heals his teammate, the circle fills up and the color fades from yellow to green. |- |[[File:Healthy.jpg|center|80x80px]] |The color indicates the teammate's health level—green is good, and red is bad. When full health is restored, this icon disappears. |- |[[File:Healing.jpg|center|80x80px]] |While a [[Medic|medic]] is healing you, a health icon appears in the middle of your screen. The color indicates your current health level. |- |[[File:Healed.jpg|center|80x80px]] |The green color appears when healing is completed. When the icon disappears, healing is finished. You are back to full health. |} {| class="wikitable" style="text-align:center" |+Bandaging a bleeding friendly |[[File:Bleeding.jpg|center|80x80px]] |The [[Medic|medic]] sees an icon with a drop of blood on players that are either bleeding or incapacitated. The icon flashes between the drop symbol and the circle health bar that shows the current health level. The [[Medic|medic]] needs to [[Field Dressing|bandage]] his teammate until the wounded symbol appears, then continue healing with the [[First Aid Kit|medical kit]] until full health is restored. |- |[[File:BleedingCircle.jpg|center|80x80px]] |This is the circle health bar. Both the circle and the drop of blood symbol fade in and out. |}
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