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Squad Wiki
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==Spectator Camera== The spectator camera (often also called "admin camera" or "admin cam"), a semi-free movement camera, is a very useful feature for clans and tournament hosts or if you want to have full camera control when recording gameplay videos of Squad. You need to have access level "cameraman" in order to use the camera. There is one exception: on [[Firing Range]] all players can use the camera. While in the camera, you soldier character will be invisible. When you exit the camera if you are on a server, you'll resume from where you've entered the camera. If you exit the camera when you are in the local shooting range, you spawn your character model at the camera's current position (beware of heights - you die from high falls) If you want to record pure gameplay footage without any HUD elements, you can use the '''public command''' "SetHudWidgetsEnabled 0" or the [[Main menu|screen shot mode]]. To hide ammo symbols make sure do disable "Ingame help" in Settings > Interface. If you want to watch from both team's sides, you will have to [[Squad Management#Choosing a team|switch teams]] to see the other side. OWI is constantly improving and adding functionality to the spectator camera, however please be aware of some known bugs and problems: * Very rarely when exiting the camera you get glitched. In this case you will need to suicide to respawn. * While seated in a vehicle do not enter the spectator camera. * If, after exiting the camera, your character arms do not move, you will need to suicide to respawn. * If you switch teams twice without leaving the camera you sometimes will completely glitch out and need to restart Squad. * If you use player stencils without having HUDViews turned on, the outlines will ghost. The following table shows all available controls of the spectator camera. All controls only work if you have the spectator camera turned on. {| class="wikitable sortable" !Control !Description |- |{{key_press|Shift}} + {{key_press|P}} |Turn spectator camera on/off |- |{{key_press|W}}, {{key_press|A}}, {{key_press|S}}, {{key_press|D}} |Move camera |- |Mouse |Pan camera |- |{{key_press|Space}} |Go Up |- |{{key_press|CTRL}} |Go Down |- |{{key_press|1}} + Scroll Wheel |Change movement speed (default) |- |{{key_press|2}} + Scroll Wheel<abbr title="Infantry keybindings 'switch to next item' and 'switch to previous item' must be assigned to mousewheel" style="cursor:help;">*</abbr> |Changes Field of View (FOV) |- |{{key_press|3}} + Scroll Wheel |Changes camera deceleration |- |{{key_press|4}} |Turn ticket score on/off |- |{{key_press|5}} |Turn FOBs & Rally Points on/off |- |{{key_press|6}} |Turn CaptureZones overlay on/off (grids visually show the capture zones) |- |{{key_press|7}} |Turn player stencils (outlines) on/off |- |{{key_press|8}} |Toogle HUDViews between the following states: ALL/FRIENDLY/ENEMY/OFF.<br>Upward triangle means alive, downward triangle means incapacitated or dead. |- |{{key_press|9}} |Turn player nametags on/off |- |Eye Button in Menu |Screen Shot Mode |}
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