Squad Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Admin noticeboard
Wiki Rules
Wiki Projects
Wiki Help
Wiki Style Guide
WikiPoints
Random page
Recent changes
Portals
Squad Website
Steam
Discord (Main)
Discord (Modding Hub)
Discord (Squad Cinema Group)
Discord (Server Hosting)
Facebook
Twitter
YouTube
Twitch
Reddit (joinSquad)
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Squad Wiki
846
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Admin noticeboard
Wiki Rules
Wiki Projects
Wiki Help
Wiki Style Guide
WikiPoints
Random page
Recent changes
Portals
Squad Website
Steam
Discord (Main)
Discord (Modding Hub)
Discord (Squad Cinema Group)
Discord (Server Hosting)
Facebook
Twitter
YouTube
Twitch
Reddit (joinSquad)
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Vehicles
(section)
Back to page
Edit
VisualEditor
View history
Talk (5)
Edit Page
Vehicles
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Gameplay== === Entering A Vehicle === To drive a vehicle, you must first [[Vehicle Claiming|claim]] the vehicle, you may then enter the driver's seat and start the engine. To enter, exit, rearm, or switch kits off a vehicle, press and hold {{key_press|F}}. To switch seats, press {{key_press|F1}} to {{key_press|F10}}. For a short moment, you will also see a list of the current passengers of the vehicle. To kick someone from a vehicle seat, you simply switch to the seat they are in using the {{key_press|F1}} to {{key_press|F10}} keys. They will instantly be removed as soon as the radial menu is brought up.There are specific requirements for this to happen, though. Mainly, the target player cannot be in your [[Squad Management|squad]]; only teammates that are '''not''' part of your [[Squad Management|squad]] are applicable to be kicked. Additionally, the seat that the person is occupying cannot be a passenger seat, as you cannot kick players from non-essential seats. These are mainly seats that are important to running the vehicle, like gunner, commander, auxiliary gunner, loader etc. Entering or exiting vehicles and switching seats inside vehicles is not instantaneous. The duration depends on the vehicle and the type of seat. This greatly reduces the effectiveness of soloing vehicles when a vehicle is flanked or ambushed. Either it will not be able to drive away or it won't be able to return fire instantly. === Driving a Vehicle === To start and turn off the engine, press and hold {{key_press|E}}. To be able to start the engine, make sure you have assigned a keyboard key to the vehicle control "Vehicle toggle engine" in the [[Main menu|settings menu]] (default {{key_press|E}}). Squad emulates gears of vehicles. To maintain the current gear, press and hold {{key_press|SHIFT}}. This can result in more traction in cases where the vehicle is struggling. It can also limit the speed of the vehicle. See [[Helicopter flying]] for hints to setup your joystick and head tracking device. === Shooting in a Vehicle === If you are in a gunner seat and your vehicle has zoom mode, zoom in by pressing {{key_press|Q}}. Some vehicles have the ability to stabilise your view by pressing {{key_press|Z}} The {{key_press|W}}{{key_press|A}}{{key_press|S}}{{key_press|D}} keys control traverse and pitch on all vehicle turrets except for the KPVT, NSV-T, PKT turrets, and open turrets. Tanks and Light Infantry Vehicles have different ammo types to select from. Most heavy vehicles have AP rounds and HE rounds. Use the AP rounds against enemy armor and vehicles, and use the HE or HEAT rounds against infantry. Lighter vehicles typically just have a high caliber machine gun. === General Info === Most vehicles also carry some amount of supplies. While the vehicle is stopped, any teammate in or next to the vehicle can load and unload the supplies using the radial vehicle interaction menu (press and hold {{key_press|F}}). Multiple players can load or unload the vehicle faster than if it were just one player. Unoccupied vehicles that are not in 150m of a [[Rally point]] or a [[Forward Operating Base]] will start to burn after 20 minutes. Vehicles will also start to burn once enough damage is taken. This burning will cause the health of the vehicle to tick down to destruction unless the vehicle is repaired. Depending on the level of hull-damage and with certain vehicles, 2 crewmen may be required to repair at the same time to stop the fire. === Damaging A Vehicle === Vehicles have defined armor values. The front of vehicles will typically have more armor than the sides and rear, resulting in less damage taken in this location. Vehicles also have simulated engines, tracks/wheels, turrets, and ammo compartments. Dealing damage to these components will result in them becoming inoperable. Damaging an engine will result in the vehicle moving extremely slowly. Damaging the ammo compartment will result in a "cook off" and full destruction of the vehicle. Destroying the tracks will result in the tracked vehicle being unable to move on said track (causing it to spin in place if one track is still operable). Damaged wheels will result in a loss of traction, resulting in lower speeds and lower control. In order to repair destroyed tires/tracks, a [[repair toolbox]] must be used, the same way a player would repair a broken engine. Smaller vehicles' tires, such as the [[Technical|Technical's]] tires, can even be destroyed with knives. APC wheels, like the ones found on the [[M1126]] require 5.56mm or greater to be destroyed. APC wheels can also be destroyed with enough knife hits. When a closed turret drops below 50% of its health, the turret will start to suffer a movement penalty. The more damage the turret takes, the slower it will move. A crack will appear on-screen to indicate the 50% threshold. A repair toolbox can only repair the turret back up to 25% health.
Summary:
Please note that all contributions to the Squad Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab