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Squad Wiki
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Weapons
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Weapons
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=== Ballistic Trajectory === Projectiles decelerate over distance. In general, weapons have a slightly flatter trajectory ("bullet drop") for the first few hundred meters, but dramatically drop off afterward. The squad ballistics model uses the real-world initial speed, but the lack of air resistance simulation is replaced by increasing bullet drop by a "gravity multiplier" and loss of the muzzle velocity over time. As with real life, inaccuracies in round chambering, gun machining, etc. will cause a random deviation in the bullet's initial direction. The value is described in MOA, or minute of angle (units of 1/60 degrees).
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