Gameplay Statistics[edit | edit source]
General Information[edit | edit source]
The FV510 is the principal variant of the FV510 IFV family. Design work began in the 1970s to find a replacement to the FV430 series of vehicles with a vehicle designated as the MCV-80, which eventually became the FV510. Today, a total of 789 FV510s are in service in the British Army while 254 of a modified variant named the Desert FV510 are in service in the Kuwaiti Army.
The FV510 weighs 25.4 tonnes (25.0 long tons; 28.0 short tons). It is 6.3 m (20 ft 8 in) long, 3.03 m (9 ft 11 in) wide, and 2.8 m (9 ft 2 in) tall. It is operated by a total of 3 crewmen: commander, gunner, driver, and can hold a total of 7 infantrymen. Operating with the Perkins V-8 Condor Diesel with 550 hp (410 kW), it can go up to a speed of 46 mph (75 km/h) on road and 31 mph (50 km/h) off road.
Gameplay[edit | edit source]
The FV510 is used only by the British Army.
Two versions of the FV510 exist in game; The regular version (named the FV510) and the other with increased armoured protection (named the FV510 UA). The latter variant with increased protection is distinguishable by the large armour plates that have been attached to the side above the tracks along with an additional plate on the front right of the vehicle. All the operating aspects remain the same.
- The FV510 is operated by two crewmen, the driver and the gunner. You must have the crewman kit equipped to operate the driver or gunner positions. The gunner gets access to the main gun, coaxial MG, and smoke grenade launcher. There is a commander's periscope position, but you do not need a crewman kit to operate it. There is no hunter-killer system or gun stabilization on the FV510, meaning the commander position is only really another set of eyes. The vehicle can carry 9 passengers in addition to the crewmen.
- The FV510 is armed with a 30mm L21A1 RARDEN cannon capable of firing both (120) NM225 armor-piercing discarding sabot and (120) NM232 high-explosive tracer rounds. The RARDEN is a relatively slow-firing cannon and the main gun loads its rounds through 6-round clips that must be constantly reloaded. What this means is that the gunner must press 'R' after every six rounds to load the next clip. The turret also has a coaxial L94A1 7.62mm machine gun as secondary armament and carries 40mm smoke grenades that it can launch to quickly create a smokescreen. You get two "bursts" of smoke grenades for personal defense. To fire the smoke grenades, press "4" on your keyboard to switch over to the grenades and press LMB to fire off the smoke. It can be quite easy to accidentally discharge both your grenade charges at once if you click in a panicked fashion. There is a slight delay between firing and the grenade detonation, so dont assume it isn't working right away. Press "1" to switch back to the main gun. Note that the 30mm RARDEN cannon and L94A1 machine gun have a capacity of +1 when reloaded when the magazines aren't empty.
- The vehicle's armor is the strongest at the very front, where only heavier anti-tank weapons will pierce the heavily-sloped front. The side armor and rear armor is much weaker, with the side armor protecting against small arms and HMGs only, and the rear armor protecting only against small arms fire. Jensen's range contains an area with 3D Models of all in-game vehicles, and the relative armour thickness of each area of each vehicle. Study this to learn the strongest and weakest areas of the vehicles in-game.
|Main Armament||L21A1 RARDEN Autocannon||30 mm||NM225 Armor-Piercing Discarding Sabot||19x 6 (+1)|
|NM232 High Explosive Tracer||19x 6 (+1)|
|Secondary Armament||L94A1 EX-34||7.62 mm||10x 250 (+1)|
|Countermeasure||Smoke Launcher||40 mm||2|
MATCHUPS WITH VEHICLES OF COMPARABLE ROLE ARE AS FOLLOWS:
- M2A3: The M2A3 is a larger vehicle with a higher profile and thicker armor on the sides and rear. It has belt-fed autocannon, a TOW launcher, and a Commander position with more a powerful zoom and a hunter-killer functionality. The M2A3 is a stronger vehicle overall, with the ability to perform more aggressively. Nevertheless, your main cannon will still pierce its weaker spots, and you can do significant damage if you can surprise it and target the rear areas. You are also smaller and not quite as obvious or loud. Try and avoid a head-to-head engagement.
- BMP-2: Facing down the BMP-2 is a lot like facing the M2A3 and the results are mostly the same. The BMP-2 has an ATGM launcher, a rapid fire cannon, and hunter-killer stabilization for the commander and the gunner. The BMP-2 has around the same armor protection as the FV510, and unlike the M2A3 it has a low profile that makes it harder to spot. It carries 7 Infantry to your 9 so you are slightly more capable when it comes to moving people around, but it is still an upgrade when compared to you and you should once again avoid a head-to-head engagement. Your turret cheeks are relatively weak against AP rounds, so competent players using the BMP-2 will typically spray your turret with autocannon fire which will render your firepower useless. Sustained fire will also destroy the vehicle entirely. In cases like these, your best option is to find the attacker and kill him before he kills your gun and eventually vehicle.
- BMP-1: The BMP-1 has the same armor as the BMP-2, but it is defenseless at close range. Closing the distance with one is a good idea to render its weapons useless against you. At a distance, you will mostly have the advantage because of your rangefinder but you will need to engage first. The Malyutka ATGM it carries is just as deadly as the Konkurs carried by the BMP-2, so a direct hit will halve your health and possibly even kill the engine if it hits the front. The 2A28 Grom can also kill you, but the slow reload time of the BMP-1 can give you ample time to kill its engine and fully destroy it with sustained fire.
- BTR-82A: The FV510 is typically matched up against BTRs whenever the Russian Ground Forces are present, and they are typically more common than the BMP-2 in such layers. It fires the same rounds as the BMP-2, but at a slower rate of fire. Since the BTR-82A lacks ATGMs, competent players will go for the turret. The BTR-82A is also way more mobile, and competent crews will use this to their advantage. They also are typically given to the RGF in pairs, so they can be used as such against one of you. This complicates engagements because you can only focus on one target at a time. It's best to take them on from a distance whenever possible. BTRs will not bounce your shots, so you are free to hit anywhere. Aiming for the turret and engine will prove very effective, and not all players know where to aim when fighting the FV510 with a Russian 30mm cannon. Use this to your advantage.
- MT-LB: (TBA)
Tips[edit | edit source]
- Remember that with the regular FV510, your side and rear armor is weak, so keep infantry or other vehicles covering your flanks, and do not rush past enemy lines. Up-armoured FV510s can be more aggressive if they choose, the armour upgrade is significant.
- Remember that each clip only has 6 rounds and then you have to load the next one. In an intense battle you need to keep one eye on the bottom right to keep fresh clips flowing. The reload time is quite short, so you should be able to keep the cannon firing.
- Don't forget about your smoke launchers.
- If you are running a Vehicle Squad, remember that you can carry infantry. Communicate with Infantry Squads to find out if someone needs transport to an objective, or at the very least escort their MAN trucks. Support the team.
See also[edit | edit source]