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The FV510 is an Infantry Fighting Vehicle (IFV) added to Squad in update V11. It is operated by the British Armed Forces.

Vehicle Infocard[ | ]

VehicleSheets FV510

General Information[ | ]

The FV510 is the principal variant of the FV510 IFV family. The FV510 is known as the Warrior. Design work began in the 1970s to find a replacement to the FV430 series of vehicles with a vehicle designated as the MCV-80, which eventually became the FV510. Today, a total of 789 FV510s are in service in the British Armed Forces while 254 of a modified variant named the Desert FV510 are in service in the Kuwaiti Army.

The FV510 weighs 25.4 tonnes (25.0 long tons; 28.0 short tons). It is 6.3 m (20 ft. 8 in) long, 3.03 m (9 ft. 11 in) wide, and 2.8 m (9 ft. 2 in) tall. It is operated by a total of 3 crewmen: commander, gunner, driver, and can hold a total of 7 infantrymen. Operating with the Perkins V-8 Condor Diesel with 550 HP (410 kW), it can go up to a speed of 46 mph (75 km/h) on road and 31 mph (50 km/h) off road.

Statistics[ | ]

Performance[ | ]

Vehicle Name Class Ticket Cost Available Faction
FV-510 Infantry Fighting Vehicle (IFV) 10 Uk
Crew Passenger Ammo point Construction point
3 7 600 0
Respawn Timer Max. Speed Rev. Speed Health
15 min ? km/h ? km/h 2000

Protection[ | ]

Armaments[ | ]

Weapon Model Caliber Basic Load Rounds
Main Armament L21A1 RARDEN Autocannon 30 mm NM225 Armor-Piercing Discarding Sabot 19x 6 (+1)
NM232 High Explosive Tracer 19x 6 (+1)
Secondary Armament L94A1 EX-34 7.62 mm 10x 250 (+1)
Countermeasure Smoke Launcher 40 mm 2

Variants[ | ]

FV510 is the most common infantry fighting vehicle for the British Armed Forces faction. Two variants are available. The regular, older version (named the FV510, "Warrior") and a newer variant with increased armor protection (named the FV510 UA, "Warrior")

FV510[ | ]

basic version

FV510 UA[ | ]

The FV510 UA (likely standing for Up-Armored) variant is distinguished by its' additional applique armor on the front and sides, increasing overall protection. These armor plates astonishingly are STANAG Level 6 (STANAG 4569) ingame, meaning that no 30mm AP rounds ingame will penetrate these armor plates, even at 90°.

Another upgrade variant of the FV510 is the FV520 CTAS, which was added with the release of v2.0.

Gameplay[ | ]

  • The vehicle's armor is the strongest at the very front, where only heavier anti-tank weapons will pierce the heavily-sloped front. The side and rear armor are much weaker, with the side armor protecting against small arms and HMGs only and the rear armor protecting only against small arms fire. Jensen's range contains an area with 3D Models of all in-game vehicles and the relative armor thickness of each area of each vehicle. Study this to learn the strongest and weakest areas of the vehicles in-game.
  • The FV510 is operated by three Crewmen; the driver, gunner, and commander. The crewman kit must be equipped to operate the driver and gunner positions. The gunner gets access to the main gun, coaxial MG, and smoke grenade launcher. There is a commander's periscope position, but you do not need a crewman kit to operate it. There is no hunter-killer system or gun stabilization on the FV510, meaning the commander position is only another set of eyes.
  • The FV510 is armed with a 30mm L21A1 RARDEN cannon capable of firing both (120) NM225 armor-piercing discarding sabot and (120) NM232 high-explosive tracer rounds. The RARDEN is a relatively slow-firing cannon and the main gun loads its rounds through 6-round clips that must be constantly reloaded. What this means is that the gunner must press 'R' after every six rounds to load the next clip.
  • The turret also has a coaxial L94A1 7.62mm machine gun as secondary armament and carries 40mm smoke grenades that it can launch to quickly create a smokescreen. You get two "bursts" of smoke grenades for personal defense. To fire the smoke grenades, press "4" on your keyboard to switch over to the grenades and press LMB to fire off the smoke. It can be quite easy to accidentally discharge both your grenade charges at once if you click in a panicked fashion. There is a slight delay between firing and the grenade detonation, so don't assume it isn't working right away. Press "1" to switch back to the main gun. Note that the 30mm RARDEN cannon and L94A1 machine gun have a capacity of +1 when reloaded when the magazines aren't empty.

Matchups against other IFVs:

  1. M2A3: The M2A3 is a larger vehicle with a higher profile and thicker armor on the sides and rear. It has a belt-fed autocannon, a TOW launcher, and a Commander position with a more powerful zoom and hunter-killer functionality. FV510, albeit with powerful cannon, is largely outmatched by the M2A3. The large health point with equally capable armor means M2A3 will always finish off the FV520 in direct combat. Nevertheless, your main cannon will still pierce its weaker spots, and you can do significant damage if you can surprise it and target the rear areas. You are also smaller and not quite as obvious or loud. Try and avoid a head-to-head engagement.
  2. BMP-2: Facing down the BMP-2 is a lot like facing the M2A3 and the results are mostly the same. The BMP-2 has an ATGM launcher, a rapid-fire cannon, and hunter-killer stabilization for the commander and the gunner. The BMP-2 has around the same armor protection as the FV510, and unlike the M2A3, it has a low profile that makes it harder to spot. But it is still an upgrade when compared to you and you should once again avoid a head-to-head engagement. Your turret cheeks are relatively weak against AP rounds, so competent players using the BMP-2 will typically spray your turret with autocannon fire, rendering your firepower useless. Sustained fire will also destroy the vehicle entirely. In cases like these, your best option is to find the attacker and kill him before he kills your gun and eventually vehicle. When facing it with the FV520 CTAS, you will generally be at an advantage if the BMP-2 doesn't hit you with a missile.
  3. BMP-1: The BMP-1 has the same armor as the BMP-2, but it is defenseless at close range. Closing the distance with one is a good idea to render its weapons useless against you. At a distance, you will mostly have the advantage because of your rangefinder but you will need to engage first. The Malyutka ATGM it carries is just as deadly as the Konkurs carried by the BMP-2, so a direct hit will halve your health and possibly even kill the engine if it hits the front. The 2A28 Grom can also kill you, but the slow reload time of the BMP-1 can give you ample time to kill its engine and fully destroy it with sustained fire.
  4. BTR-82A: The FV510 is typically matched up against BTRs whenever the Russian Ground Forces are present, and they are typically more common than the BMP-2 in such layers. It fires the same rounds as the BMP-2, but at a slower rate of fire. Since the BTR-82A lacks ATGMs, competent players will go for the turret. The BTR-82A is also way more mobile, and competent crews will use this to their advantage. They also are typically given to the RGF in pairs or a group of 3-4, so they can be used as such against one of you. This complicates engagements because you can only focus on one target at a time. It's best to take them on from a distance whenever possible. BTRs will not bounce your shots, so you are free to hit anywhere. Aiming for the turret and engine will prove very effective, and not all players know where to aim when fighting the FV510 with a Russian 30mm cannon. Use this to your advantage. When using the FV520 CTAS, BTRs generally cannot win a 1v1 situation. Just bear in mind your low ammo count and the generally more numerous nature of the BTR-82A.

Tips[ | ]

  • Remember that with the regular FV510, your side and rear armor are weak, so keep infantry or other vehicles covering your flanks, and do not rush past enemy lines. Up-Armored FV510s can be more aggressive if they choose; the armor upgrade is significant.
  • Remember that each clip only has 6 rounds, and then load the next one. Keep one eye on the bottom right in an intense battle to keep fresh clips flowing. The reload time is quite short, so you should be able to keep the cannon firing.
  • Don't forget about your smoke launchers.
  • If you are running a Vehicle Squad, remember you can carry infantry. Communicate with Infantry Squads to find out if someone needs transport to an objective or at least escort their MAN trucks. Support the team.

Gallery[ | ]

See also[ | ]

External links[ | ]



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