Squad Wiki
Advertisement
Information Note: This page is a personal test and drafting page. Please ignore it and do not edit it unless you directly collaborate with us on our current wiki activities of the Squad Wiki Editorial.

New map page design - overview page[ | ]

Design A: current design[ | ]

Design objectives:

  • This is what we currently have (see Maps)
  • Sorted by biome and alphabet
  • Shows scenic and iconic image for each map

Design flaws:

  • Sorting maps by biome does not really serve any useful purpose
  • It lacks additional useful map information (map size, map image)
  • The design/look is simple (not bad, but not particularly attractive either)

Eastern Europe[ | ]

Maps based out of regions in the Russian Federation, Republic of Ukraine, the Republic of Georgia, and the Republic of Estonia. Regions include dense taiga forests, brown plains, small villages, urban areas and industrial areas.

Belaya
Belaya 1
Fool's Road
Fool's Road 4
Gorodok
Gorodok 2
Mestia
Mestia
Narva
Narva 2
Operation First Light
Opfirstlight 1
Yehorivka
Yehorivka 5

Southern Asia[ | ]

Maps based out of regions in the Islamic Republic of Afghanistan and the Islamic Republic of Pakistan. Regions include massive farms, large rural communities, tall hills, and rivers.

Chora
Chora 1
Kamdesh Highlands
Kamdesh Highlands 5
Kohat Toi
Kohat Toi
Kokan
Kokan
Logar Valley
Logar Valley
Sumari Bala
Sumari Bala 12

Middle East[ | ]

Maps based out of regions in the Republic of Iraq. Regions usually consist of urban areas, villages, and large deserts.

Al Basrah
Alpha v9 Al Basrah 2
Fallujah*
Fallujah overview shot
Tallil Outskirts*
Tallil Outskirts 2 cropped

Training[ | ]

Players can test out weapons and vehicles and practice shooting in this camp in Southern Asia.

Jensen's Range
Jensen's Training Ridge 2

Design B: compact table view[ | ]

Design objectives:

  • Table view with sortable columns
  • Compact but informative
  • Include mini-map image - we can experiment with the perfect image sizes (make it smaller or bigger)
  • Further idea: a column for a list of all layers (see table below)
  • Further idea: preview could be a slideshow of screenshots (see right below) - no idea how that shows up on a mobile device and how it will affect loading time of the page

Design flaws:

  • What do you not like about this design? Please let me know.
Map name Hi-res map image Preview Size Biome Layers
Narva
Narva Minimap Alpha V10
Narva 2
2.3 x 2.3 km Eastern Europe (Design note B1: just an optional idea
to add list of all layers.
What do you think?)


AAs v1 (US Army vs Insurgents)
AAs v2 (British Army vs Insurgents)
AAs v3 (US Army vs Insurgents)
PAAs v1 (British Army vs Insurgents)
INS v1 (US Army vs Insurgents)
Belaya
Belaya HighRes
Belaya 1
3.9 x 3.9 km Eastern Europe (Design note B2: with shorter notation)

AAs v1 - US vs INS
AAs v2 - UK vs INS
AAs v3 - US vs INS
PAAs v1 - RUS vs Militia
INS v1 - US vs UK
Yehorivka
Alpha v9 Yehorivka Map
Yehorivka 5
4.2 x 4.2 km Eastern Europe (Design note B3: with flags only)

AAs v1 - USArmy Flag vs. Insurgents Flag
AAs v2 - RGF Flag vs. Insurgents Flag
AAs v3 - GB flag vs. Insurgents Flag
PAAs v1 - USArmy Flag vs. IM Flag
INS v1 - USArmy Flag vs. GB flag
Al Basrah
Al basrah-inv-v2
Squad Al Basrah 2
3.2 x 3.2 km Middle East (Design note B4: with link to layer image)

AAs v1 - USArmy Flag vs. Insurgents Flag

Design C: preview of all layers[ | ]

Design objectives:

Design flaws:

  • Not pretty and maybe not as practical as design B.
  • Do we really need to show ALL layers on the map overview page? What is its usefulness? (Yes, http://squadmaps.com/ looks pretty with it)
  • Icon delete The map overview page will get far too long (vertically) and the "overview" is lost. With more and more maps in the mid- and long-term future, this does not scale at all.

Al Basrah[ | ]

Squad Al Basrah 2
Size 3.2 x 3.2 km
Biome Middle East
Description The map consists of a city in the Republic of Iraq along the Shatt al-Arab River with the Qamat Ali Canal splitting off from it leading to a nearby village.
Al basrah-inv-v1
AAS v1
USArmy Flag vs. Insurgents Flag
Al basrah-inv-v1
AAS v1
USArmy Flag vs. Insurgents Flag
Al basrah-inv-v1
AAS v1
USArmy Flag vs. Insurgents Flag
Al basrah-inv-v1
AAS v1
USArmy Flag vs. Insurgents Flag
Al basrah-inv-v1
AAS v1
USArmy Flag vs. Insurgents Flag
Al basrah-inv-v1
AAS v1
USArmy Flag vs. Insurgents Flag

Yehorivka[ | ]

Yehorivka 5
Size 4.2 x 4.2 km
Biome Eastern Europe
Description Yehorivka is an Eastern European map, with large terrain, two highways, and two center villages.
Alpha v9 Yehorivka Mode 2
AAS v1
RGF Flag vs. IM Flag
Alpha v9 Yehorivka Mode 2
AAS v1
RGF Flag vs. IM Flag
Alpha v9 Yehorivka Mode 2
AAS v1
RGF Flag vs. IM Flag
Alpha v9 Yehorivka Mode 2
AAS v1
RGF Flag vs. IM Flag
Alpha v9 Yehorivka Mode 2
AAS v1
RGF Flag vs. IM Flag

Design D: Tabs with different views[ | ]

At the top of a wiki page, you can list different tabs, each providing different page content. This way, we could have multiple views of the map overview.

For example:

  • A simple overview like today, maybe even more compact
  • A detailed table of all layers, sortable columns, with useful information, similar to OWI's Map Layers for B17.
  • We can preview all map layers in a list or table for each map, similar to https://squadmaps.com/
  • We can automatically generate a rotation config file for server admins with all layers
  • And many more

New map page design - headlines for layers[ | ]

Design A: AAS v1[ | ]

Simple headline: just the game mode and layer version.

Design B: AAS v1 - Russian Ground Forces vs. Irregular Militia[ | ]

Include factions in the headline because it is one of the most useful information and it will show up in the table of content of the wiki page (hence, useful for readers).

New map page design - layer layout[ | ]

Design A: Vertical layout (current design)[ | ]

Design objectives:

  • Our current design on some map pages (example: Belaya)

Design flaws:

  • Icon deleteLots of horizontal space just wasted
  • Icon deleteReader has to scroll all the time (even to just look at all information for one layer)
  • Icon deleteUgly

Belaya-aas-v1

Flags

  • Militia Main
  • Radio Station
  • Nikola
  • Train Tunnel
  • Tire factory
  • Russia Main
RGF Flag Russian Ground Forces
Tickets | 400
Vehicle Amount Respawn
BTR-80 1 Yes
MT-LBM 6MA 2 Yes
Ural 4320 Truck Transport 2 Yes
Ural 4320 Truck Logistics 2 Yes
IM Flag Irregular Militia
Tickets | 450
Vehicle Amount Respawn
BRDM-2 2 Yes
MT-LB ZSU-23-2 1 Yes
MT-LBM 6MB 1 Yes
Technical DShk-M 2 Yes
Technical SPG-9 1 Yes
Rocket Artillery Technical 2 Yes
Technical Transport 1 Yes
Ural-375D Truck Transport 1 Yes
Ural-375D Truck Logistics 2 Yes

Design B-1: 2 by 2 layout[ | ]

Design objectives:

  • Use as little page space as possible (aka use it as efficiently as possible)
  • Create a layout that gives a good overview and lets reader quickly find what they are looking
  • Create a layout as esthetical pleasing as possible

Design flaws:

  • Not sure how this looks on mobile view
  • Still a lot of wasted space (horizontally)

Belaya-aas-v1

Flags

  • Militia Main
  • Radio Station
  • Nikola
  • Train Tunnel
  • Tire factory
  • Russia Main
RGF Flag Russian Ground Forces
Tickets | 400
Vehicle Amount Respawn
BTR-80 1 Yes
MT-LBM 6MA 2 Yes
Ural 4320 Truck Transport 2 Yes
Ural 4320 Truck Logistics 2 Yes
IM Flag Irregular Militia
Tickets | 450
Vehicle Amount Respawn
BRDM-2 2 Yes
MT-LB ZSU-23-2 1 Yes
MT-LBM 6MB 1 Yes
Technical DShk-M 2 Yes
Technical SPG-9 1 Yes
Rocket Artillery Technical 2 Yes
Technical Transport 1 Yes
Ural-375D Truck Transport 1 Yes
Ural-375D Truck Logistics 2 Yes

Design B-2: 2 by 2 layout (swap)[ | ]

Design objectives:

  • Trying to put the tables above the map image to see if this feels any better

Design flaws:

  • Is it better than B-1? - Depending on the tables, it flows even worse (in this example, with uneven tables, it looks terrible)
RGF Flag Russian Ground Forces
Tickets | 400
Vehicle Amount Respawn
BTR-80 1 Yes
MT-LBM 6MA 2 Yes
Ural 4320 Truck Transport 2 Yes
Ural 4320 Truck Logistics 2 Yes
IM Flag Irregular Militia
Tickets | 450
Vehicle Amount Respawn
BRDM-2 2 Yes
MT-LB ZSU-23-2 1 Yes
MT-LBM 6MB 1 Yes
Technical DShk-M 2 Yes
Technical SPG-9 1 Yes
Rocket Artillery Technical 2 Yes
Technical Transport 1 Yes
Ural-375D Truck Transport 1 Yes
Ural-375D Truck Logistics 2 Yes

Belaya-aas-v1

Flags

  • Militia Main
  • Radio Station
  • Nikola
  • Train Tunnel
  • Tire factory
  • Russia Main

Design C-1: Horizontal layout[ | ]

Design objectives:

  • Use as little vertical page space as possible

Design flaws:

  • Probably far worse on mobile view (unless it breaks lines nicely - we have to try it out)
  • Doesn't feel/flow nicely.

Belaya-aas-v1

Flags

  • Militia Main
  • Radio Station
  • Nikola
  • Train Tunnel
  • Tire factory
  • Russia Main
RGF Flag Russian Ground Forces
Tickets | 400
Vehicle Amount Respawn
BTR-80 1 Yes
MT-LBM 6MA 2 Yes
Ural 4320 Truck Transport 2 Yes
Ural 4320 Truck Logistics 2 Yes
IM Flag Irregular Militia
Tickets | 450
Vehicle Amount Respawn
BRDM-2 2 Yes
MT-LB ZSU-23-2 1 Yes
MT-LBM 6MB 1 Yes
Technical DShk-M 2 Yes
Technical SPG-9 1 Yes
Rocket Artillery Technical 2 Yes
Technical Transport 1 Yes
Ural-375D Truck Transport 1 Yes
Ural-375D Truck Logistics 2 Yes

Design C-2: Horizontal layout (remix 1)[ | ]

Design objectives:

  • Rearranage the information differently (because design C-1 doesn't feel/flow nicely)

Design flaws:

  • Is it any better than the other C designs?

Flags

  • Militia Main
  • Radio Station
  • Nikola
  • Train Tunnel
  • Tire factory
  • Russia Main

Belaya-aas-v1

RGF Flag Russian Ground Forces
Tickets | 400
Vehicle Amount Respawn
BTR-80 1 Yes
MT-LBM 6MA 2 Yes
Ural 4320 Truck Transport 2 Yes
Ural 4320 Truck Logistics 2 Yes
IM Flag Irregular Militia
Tickets | 450
Vehicle Amount Respawn
BRDM-2 2 Yes
MT-LB ZSU-23-2 1 Yes
MT-LBM 6MB 1 Yes
Technical DShk-M 2 Yes
Technical SPG-9 1 Yes
Rocket Artillery Technical 2 Yes
Technical Transport 1 Yes
Ural-375D Truck Transport 1 Yes
Ural-375D Truck Logistics 2 Yes

Design C-3: Horizontal layout (remix 2)[ | ]

Design objectives:

  • Small adjustment with the flag list

Design flaws:

  • Is it any better than the other C designs?
RGF Flag Russian Ground Forces
Tickets | 400
Vehicle Amount Respawn
BTR-80 1 Yes
MT-LBM 6MA 2 Yes
Ural 4320 Truck Transport 2 Yes
Ural 4320 Truck Logistics 2 Yes
IM Flag Irregular Militia
Tickets | 450
Vehicle Amount Respawn
BRDM-2 2 Yes
MT-LB ZSU-23-2 1 Yes
MT-LBM 6MB 1 Yes
Technical DShk-M 2 Yes
Technical SPG-9 1 Yes
Rocket Artillery Technical 2 Yes
Technical Transport 1 Yes
Ural-375D Truck Transport 1 Yes
Ural-375D Truck Logistics 2 Yes

Belaya-aas-v1

Flags

  • Militia Main
  • Radio Station
  • Nikola
  • Train Tunnel
  • Tire factory
  • Russia Main

Design D: Sortable table view[ | ]

Design objectives:

  • List all layers of a map in a sortable table
  • Very compact and good overview

Design flaws:

  • Icon deleteThere is not enough space, even on a modern screen, to show all information without ugly line breaks
  • Icon deleteIt looks terrible; lots of empty space, very bad overview and structure
  • Icon deleteVery complex table, hardly possible to create and maintain by hand
  • Conclusion: This design is a total failure
Game mode Layer Map image Flag names Factions Tickets Assets for team 1 Assets for team 2
Team 1 Team 2 Team 1 Team 2 Vehicle Amount Respawn Vehicle Amount Respawn
AAS V1 Belaya-aas-v1

Militia Main
Radio Station
Nikola
Train Tunnel
Tire factory
Russia Main

RGF Flag Russian Ground Forces IM Flag Irregular Militia 400 450

BTR-80
MT-LBM 6MA
Ural 4320 Truck Transport
Ural 4320 Truck Logistics

1
2
2
2

Yes
Yes
Yes
Yes

BRDM-2
MT-LB ZSU-23-2
MT-LBM 6MB
Technical DShk-M
Technical SPG-9
Rocket Artillery Technical
Technical Transport
Ural-375D Truck Transport
Ural-375D Truck Logistics

2
1
1
2
1
2
1
1
2

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

AAS V2 Belaya-aas-v1

Militia Main
Radio Station
Nikola
Train Tunnel
Tire factory
Russia Main

RGF Flag Russian Ground Forces IM Flag Irregular Militia 400 450

BTR-80
MT-LBM 6MA
Ural 4320 Truck Transport
Ural 4320 Truck Logistics

1
2
2
2

Yes
Yes
Yes
Yes

BRDM-2
MT-LB ZSU-23-2
MT-LBM 6MB
Technical DShk-M
Technical SPG-9
Rocket Artillery Technical
Technical Transport
Ural-375D Truck Transport
Ural-375D Truck Logistics

2
1
1
2
1
2
1
1
2

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Design F-1: Use of infobox style[ | ]

Design objectives:

  • Use design style from current infoboxes
  • Create shorten version of esssential layer information (without vehicle assets)

Design flaws:

  • Somehow, the factions and tickets look confusing - the information is not clear, too cramped
AAS v1 INF
(400 tickets) RU RGF Flag VS IM Flag MIL (400 tickets)
Belaya-aas-v1

Design F-2: Put factions into headline and data below image[ | ]

Design objectives:

  • Try different spacing

Design flaws:

  • A bit better but still not perfect
  • Flags still missing. Damn it, where should I put them?
AAS v1 INF     RGF Flag VS IM Flag
Belaya-aas-v1
Team A Team B
 Faction  RGF Flag Russian Ground Forces IM Flag Irregular Militia
 Tickets  400 400

Design F-3: All into one headline but multiple lines[ | ]

Design objectives:

  • Make it more compact

Design flaws:

AAS v1 INF
(400) RU RGF Flag   VS   IM Flag MIL (400)
Belaya-aas-v1

Design F-4: Two headlines[ | ]

Design objectives:

  • Make it look better

Design flaws:

  • But it doesn't look better
AAS v1 INF
(400) RU RGF Flag   VS   IM Flag MIL (400)
Belaya-aas-v1

Design F-4: Headlines above and below[ | ]

Design objectives:

  • Make it look better

Design flaws:

AAS v1 INF
Belaya-aas-v1
(400) RU RGF Flag   VS   IM Flag MIL (400)
Advertisement