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IED

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Improvised Explosive Devices (IEDs) are deployable weapons used by the Insurgents and Irregular Militia to ambush unsuspecting enemies, and damage or destroy enemy deployables & vehicles.

Two IEDs and the Phone Detonator

Gameplay[edit | edit source]

The Insurgent and Irregular Militia Sapper class has access to the IED.

A Sapper can have up to 5 IEDs on the map at any time. Placing a new one will remove the oldest from the world.

When you have placed an IED you can dig it further into the ground to help conceal it, or leave it in plain sight to attempt to spook and funnel enemies into your other explosives or ambushes. This also means that your enemies can dig them up and thus neutralize them.

Unlike the M112 C4, SZ-1, and 600g TNT block explosives, IEDs are remotely detonated. All Sappers are provided with a cellphone detonator which they can use to detonate all their active IEDs on the map. When the button is pressed, the phone on the IED will start ringing, and explode after the short ringtone. This ringtone can give away the IED's location, possibly allowing enemy infantry to disarm it before it explodes, or giving ample time for them and any nearby vehicles to escape the blast radius.

Notes[edit | edit source]

  • IEDs can be placed on some vehicles to effectively create VBIEDs (Vehicle-Borne IEDs), or in simple terms, vehicle bombs.
  • Added in update Alpha 9.4
  • IEDs, like other demolition charges, can to be used to destroy enemy vehicles or deployables. a single IED will destroy a radio as long as its within its blast radius, while the other demolition charges can only take the radio down to 25% strength.
  • IEDs are placeable on Unconventional Faction Commanders' drones. which can turn their simple surveillance drones into suicide bomber drones.