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Squad Wiki
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Invasion
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Invasion
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==Mechanics== ===Capturing=== Capturing [[Control Point|Control Points]] in Invasion is only possible for the attacking team. There is no ticket bleed for either Defender or Attacker, like in [[Advance and Secure|AAS]] and [[Random Advance and Secure|RAAS]]. ===Invasion Ticket Values in V13=== <u>Invasion Gaining Tickets</u> [ + 100 ] for the attacking team that successfully captures a control point <u>Invasion Losing Tickets</u> In Invasion there is no ticket loss for losing a control point, except the final control point. The Defending team will lose all remaining tickets if they lose their final control point. ===Forward Spawns=== Forwards Spawns are temporary spawns for the defending team that are placed further in the map, away from the teamβs Main Base. These spawns allow the defending team to spawn closer to the action, set up defences and be ready to meet the attacking team due to the nature of the flag layout and capture set up. The Forward Spawns are active from the start of the round but are temporary. Time differences vary from layer to layer (see 3. List of Invasion Layers) but they are designed to provide enough time for last second decisions and late comers. Forward Spawns include Ammo Crates and sometimes include a selection of Vehicles for the defending team to take advantage of. Once the time limit is reached, Forward Spawns will disappear from the map and you will no longer be able to use them.
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