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Logistics enables teams to deploy and maintain a network of forward operating bases (or "FOBs") by providing construction and ammunition supplies in bulk. Construction is primarily used to build Deployables, most notably Spawn Bunkers. It is also used to repair vehicles through Repair Stations. Ammunition is used to resupply infantry, vehicles and emplacements. Logistics is a critical aspect of the game; how well or poorly a team runs logistics often determines the team's victory or defeat.

Logistic chain

How to Run Logistics[ | ]

There are two ways of getting supplies to a FOB:

  • Bring supplies from main.
  • Transfer supplies from another FOB.

Tip: The driver can decide which types of supplies to carry and how much of each. When you do a supply run, ask your Squad Leader how much of each type to bring.

Bringing Supplies From Main[ | ]

  1. Return the empty logi vehicle to main (i.e. "Return to Base" or "RTB") and stop near a repair station.
  2. Load supplies into the vehicle by using the radial vehicle interaction menu (see Loading and Unloading Supplies). Note: Logi vehicles spawn with half construction and half ammo; if you don't want half and half, then first you must unload the supplies you don't want so that you can load the desired amount of each type.
  3. Bring the fully loaded logi vehicle to the FOB you are resupplying and stop within range.
  4. Unload the supplies via the vehicle interaction menu.

Tip: You're within range of a FOB when you see the construction and ammo points in the top left corner of your screen. Another way to know the range of a FOB is to toggle range circles on your map:

  1. Bring up the deployment screen ( Enter key by default).
  2. Click the cog wheel in the top right corner of the map.
  3. Click to enable range circles.

Transferring Supplies From Another FOB[ | ]

The steps are nearly the same, except that instead of returning the vehicle to main:

  1. Bring the empty logi vehicle to, and stop within range of, another FOB.
  2. Load up supplies from the FOB you are taking supplies away from.
  3. Return the vehicle to the FOB you are resupplying and stop within range.
  4. Unload the supplies.

Loading and Unloading Supplies / Using the Radial Vehicle Interaction Menu[ | ]

While the vehicle is stopped, any teammate in or next to the vehicle can load and unload supplies using the radial vehicle interaction menu.

Tip: Multiple players can load or unload supplies faster than one player at a time.

To activate the vehicle interaction menu, press-and-hold the F key by default. Within the menu, left-click-and-hold on the appropriate button to load or unload supplies.

The menu contains six buttons (clockwise):

  1. Rearm
  2. Load Constr. to Vehicle
  3. Unload Constr. Supplies
  4. Unload Ammo Supplies
  5. Load Ammo to Vehicle
  6. Switch to Crewman

Under certain conditions, the "Load" and "Unload" buttons turn red:

  • The "Load" buttons turn red when the vehicle's supply cache is full.
  • The "Unload" buttons turn red when the vehicle's supply cache is empty.
  • The "Load" and "Unload" buttons turn red when the vehicle is moving too fast or not within range of a FOB or main.

The following screenshots show the vehicle interaction menu, its buttons, and their various states:

Logistics Vehicles[ | ]

A conventional army logistics truck (also referred to as "logi trucks" since PR days) can carry a combined 3000 supply points, and a logistics technical can carry a total of 1400 supply points. A UH-60M helicopter can carry 1000 supply points and a Mi-8 helicopter can carry 1500 points. For example, a conventional army logistics truck can carry 3000 construction points and 0 ammo points if you want. You can just as easily carry 600 construction points and 2400 ammo points, it depends on what the situation calls for.

Many non-logistics vehicles can carry a small amount of ammo to resupply troops in the field. Just like the logistics vehicles, these ammo carrying non-logistics vehicles can pick up and drop off ammo from any FOB or from main.

Here are the logistics vehicles and their supply capacities. See all vehicles.

USArmy Flag US Army USMCFlag United States Marine Corps GB flag British Armed forces Flag of Canada Canadian Army Flag of Australia Australian Defence Force RGF Flag Russian Ground Forces VDV Flag Russian Airborne Forces MEA Flag Middle Eastern Alliance Flag of PLA People’s Liberation Army PLANMC Flag People’s Liberation Army Navy Marine Corps IM Flag Irregular Militia Insurgents Flag Insurgents Flag of Turkey Turkish Land Forces

Logistics[ | ]

M939 Logistics Truck Statistics
M939 Logistics Truck Statistics
AAVCInfocard
MAN HX Logistics Infosheet
MSVS Logistics Infocard
LUV-A1 Logi infocard
LUVWLogiInfocard
MAN HX Logistics Infosheet
Ural 4320 Truck Logistics Statistic
Kamaz 5350 Logi Infocard
MT-LB PKT Logistics 2
Kamaz 5350 Logi Infocard
BTR-D Missing vehicle infocard
Ural 4320 Truck Logistics Statistic
Simir Logistics Infocard
CTM131 PLA Infocard
CTM131 PLANMC Infocard
Technical Logistics Militia Statistics
Ural 375D Logistics Statistics
Technical Logistics Insurgents Statistics
-Ural 375D Logistics INS Statistics
Coming soon

UTILITY HELICOPTERS[ | ]

UH-60M Infocard
MI-8 Infocard
MI-17 Infocard
CH178Infocard
CH146Infocard
MRH90Infocard
centerframeless
UH-1Y infocard
Z-8G Infocard
Z-8J Infocard
Vehicle tickets icon Ticket value (number of tickets a team loses when this vehicle is destroyed)
Supply icon Supply capacity (either ammo or construction points)
T role crewman + Vehicle people icon Needed crewman + Carrying capacity (maximum number of crewmen and soldiers that can occupy the vehicle)
Vehicle timer icon Respawn timer (how long a team must wait for the vehicle to respawn after it is destroyed)

See also[ | ]


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