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{{For|the 3-round burst variant|M4}} {{Weapon infobox |image = M4 acog killflash.png |class = [[Weapons#Weapon_Archetypes|Carbine]] |users = [[United States Army]] |cartridge = [[Wikipedia:5.56×45mm_NATO|5.56x45mm NATO]] |capacity = 30-round detachable box magazine |rof = 830 RPM |fire mode = Semi-Automatic<br />Fully Automatic}} {{Quote|The M4 rifle is the carbine variant of the larger M16 series of rifles, first adopted by the US Army in the mid 1960s. The rifle is now the standard issue rifle of the US Army and fires the slim, lightweight 5.56x45mm NATO cartridge. It has a number of modern features including a telescopic stock and an integrated rail system for the mounting of optics (M150 4x optic, or the M68 Close Combat Optic) and grips. Its light weight and high cyclic rate make it a very handy weapon in various combat environments.|In-game description}} The '''{{PAGENAME}}''' is a [[Weapons|carbine]] featured in ''[[Squad]]''. == Statistics == {| class="wikitable mw-collapsible mw-uncollapsed" style=width:500px !colspan="2" |Details |- |style=width:50% |Weapon Name |style=width:50% |M4A1 |- |Weapon Type |[[Weapons#Weapon_Archetypes|Carbine]] |- |Damage Type |Kinetic |- |Magazine Size |30+1 |- |<abbr title="Cost to rearm one magazine" style="cursor:help;">Ammo Cost</abbr> |2 |- !colspan="2"|Damage Model |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Base Damage</abbr> |62 |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Min. Damage</abbr> |35 |- |<abbr title="Damage drop-off start" style="cursor:help;">Base Damage Distance</abbr> |345 m |- |<abbr title="Damage drop-off end" style="cursor:help;">Min. Damage Distance</abbr> |500 m |- |<abbr title="Head damage multiplier: 3×" style="cursor:help;">Damage: Head</abbr> |186 |- |<abbr title="Shoulder damage multiplier: 0.625×" style="cursor:help;">Damage: Shoulder</abbr> |38.75 |- |<abbr title="Calf damage multiplier: 0.5×" style="cursor:help;">Damage: Calf</abbr> |31 |- |<abbr title="Forearm damage multiplier: 0.42×" style="cursor:help;">Damage: Forearm</abbr> |26.04 |- |<abbr title="Rounds per minute" style="cursor:help;">Rate of Fire</abbr> |833 |- !colspan="2"|Ballistics |- |Muzzle Velocity |880 m/s |- |<abbr title="Velocity gain/loss in specific time span" style="cursor:help;">Acceleration</abbr> |<abbr title="Lose 60m/s over 2s" style="cursor:help;">−30</abbr> m/s<sup>2</sup> for 2 s |- |<abbr title="Projectile ballistic modifier on standard gravity" style="cursor:help;">Gravity Modifier</abbr> |2.8 |- |<abbr title="Minute of angle; bullet dispersion" style="cursor:help;">MOA</abbr> |3 |- |<abbr title="projectile despawn distance" style="cursor:help;">Max. Range</abbr> |N/A |- !colspan="2"|Weapon Handling |- |colspan="2" |<span class="mw-customtoggle-ico wds-button wds-is-secondary">Show/Hide table</span><br> {| class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-ico" style="width: 100%; font-size: 90%;" !colspan="2" |Sway |- |width="50%"|Sway Stand (HF/ADS) || 1.3/0.95 |- | Sway Crouch (HF/ADS) || 1/0.6 |- | Sway Prone (HF/ADS) || 0.56/0.45 |- | Sway Bipod (HF/ADS) || 0.0/0.0 |- | Max Move Sway Factor || 6.0 |- | Low Stamina Sway Factor || 5.4 |- | Max Sway Limit || 10.0 |- | Sway Alightment Stand (HF/ADS) || 1.0/0.65 |- | Sway Alightment Crouch (HF/ADS) || 0.75/0.47 |- | Sway Alightment Prone (HF/ADS) || 0.65/0.4 |- | Sway Alightment Bipod (HF/ADS) || 0.0/0.0 |- | Max Move Sway Alignment Factor || 4.5 |- | Low Stamina Sway Alignment Factor || 5.4 |- | Max Sway Alignment Limit || 6.0 |- !colspan="2" |Spring |- | Stiffness || 0.6 |- | Damping || 0.9 |- !colspan="2" |Recoil |- | Recoil Stand ADS (μ/σ) || x:0.50/0.10 y:0.08/0.10 |- | Recoil Crouch ADS (μ/σ) || x:0.42/0.10 y:0.08/0.12 |- | Recoil Prone ADS (μ/σ) || x:0.30/0.09 y:0.02/0.10 |- | Recoil Bipod ADS (μ/σ) || N/A |- | Recoil Stand HF (μ/σ) || x:0.467/0.085 y:0.085/0.085 |- | Recoil Crouch HF (μ/σ) || x:0.425/0.085 y:0.085/0.085 |- | Recoil Prone HF (μ/σ) || x:0.361/0.085 y:0.085/0.85 |- | Recoil Bipod HF (μ/σ) || N/A |} |- !colspan="2"|Miscellaneous |- |Suppresion Effect |Regular |- |Equip |0.75 s |- |Reload Tactical |4.61 s |- |Reload Empty |5.07 s |- |Reload Bipod |N/A |- |<abbr title="Guaranteed 2-hit kill distance with bleeding" style="cursor:help;">2-hit Kill Max Distance</abbr> |413 m |- |} == Variants == * The M4A1 is available to one faction, the [[United States Army]]. * Aside from the two optic options, the M4A1 is also available with the Foregrip attachment. {| class="wikitable sortable" |- ! Icon ! Variant ! Faction ! Role ! Sight ! Ammo ! Accessories ! Note |- | [[File:M4 ironsights foregrip.png|link= |center|frameless|256px]] | '''M4A1 Tracer + Vertical Grip''' | [[File:USArmy Flag.PNG|link=United States Army|23x15px]] [[USA]] | [[File:Icon Squad Leader kit.png|link=Squad Leader|25px]] | Iron sights, ranging 100-600m | 7 mags | Tracer | |- | [[File:M4 aimpoint foregrip.png|link= |center|frameless|256px]] | '''M4A1 Tracer + M68 + Vertical Grip''' | [[File:USArmy Flag.PNG|link=United States Army|23x15px]] [[USA]] | [[File:Icon Squad Leader kit.png|link=Squad Leader|25px]] | M68, 50m zero | 7 mags | Tracer | |- | [[File:M4 acog foregrip.png|link= |center|frameless|256px]] | '''M4A1 Tracer + M150 + Vertical Grip''' | [[File:USArmy Flag.PNG|link=United States Army|23x15px]] [[USA]] | [[File:Icon Squad Leader kit.png|link=Squad Leader|25px]] | M150 (4×), 100m zero | 7 mags | Tracer | |- | [[File:M4 ironsights foregrip.png|link= |center|frameless|256px]] | '''M4A1 + Vertical Grip''' | [[File:USArmy Flag.PNG|link=United States Army|23x15px]] [[USA]] | [[File:Icon Rifleman kit.png|link=Rifleman|25px]] | Iron sights, ranging 100-600m | 7 mags | | |- | [[File:M4 aimpoint.png|link= |center|frameless|256px]] | '''M4A1 + M68''' | [[File:USArmy Flag.PNG|link=United States Army|23x15px]] [[USA]] | [[File:Icon Rifleman kit.png|link=Rifleman|25px]] | M68, 50m zero | 7 mags | | |- |} == Gameplay == * The M4A1 magazine holds 30 rounds. * Can be fired on automatic or semi-automatic. * The sights for the M4A1 are the flip-up iron sight, M68 red dot, and M150 (4×) optical sight. **The flip-up iron sight allows the user to zero the rifle for different ranges (from 100m to 600m). **The M68 red dot sight provides a clear sight picture in the center and peripheral vision, but it doesn't allow zeroing, limiting the long-range effectiveness. **The M150 optic allows the user to see enemies from long distances easily and engage enemies at longer ranges without the need to zero the weapon. * M4A1 is a well-balanced weapon with adequate damage, effective range, and bullet dispersion performance. * M4A1 shares its damage model and ballistic performance with [[M4]], [[M16A2]], and [[M16A4]]. ** The 833 rounds per minute rate of fire sits above average for most automatic weapons. It can output serious firepower in close-quarter combat but makes the gun more difficult to control. * M4A1 is classified in-game as Carbine. Short rifles and Carbines are well-balanced in handling. ** They output regular suppression effects, are relatively easy to point fire, and are effective at all ranges. * The Foregrip attachment is cosmetic and does not improve the gun handling as of Version 6.0. == History == <!-- Keep the section short and concise.--> The M4A1 is a gas-operated, rotating bolt, magazine-fed carbine. The M4A1 is an automatic variant of the [[M4]] carbine. The M4A1 was designed from the M4 and was adopted by the [[US Army]] in 2012. It became the standard assault rifle/carbine of the US Army in 2014. == Trivia == * Early models and UI of the M150 ACOG are fitted with the Killflash anti-reflection device. They are not currently available in-game. == Gallery == <gallery> M4variants.jpg|Render M4A1 Carbine.jpg|M4A1 in real-life IRONSIGHTM4.jpg|Iron Sights (Alpha) ACOGM4.jpg|ACOG (Alpha) REDDOTM4.jpg|Red Dot (Alpha) </gallery> == See also == *[[M4]] *[[C8A3]] *[[M9 Bayonet]] *[[Weapons]] == External links == *[[wikipedia:M4 carbine|M4 on Wikipedia]] == References == {{Reflist}} {{Navbox weapons}} [[Category:Short Rifles and Carbines]] __FORCETOC__ __NOEDITSECTION__
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