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WIKI_TASK: We need nice and new showcase screenshots and videos below (purpose: promotion of Squad).

Squad is a Multiplayer only First Person Shooter that is being developed by Offworld Industries. It is inspired by the Battlefield 2 total conversion mod Project Reality. Squad is currently an Early Access title that was launched on December 15, 2015, on Steam.

About[edit | edit source]

Squad is a Tactical Military First Person Shooter in development on Unreal Engine 4 that bridges the gap between serious MilSim titles, and casual shooters. It will feature Combined Arms warfare on maps up to 16km², which will include land vehicles such as IFV, APC, Tanks, ground attack aircrafts and helicopters, alongside infantry.

Squad success relies heavily on teamwork and communication; featuring built in VoIP, with “Local” chat for players with a certain proximity, “Squad” chat that is focused on player within your squad, and “Command Net” chat, that is open to only squad leaders. The players dictate how the scenarios unfold with base-building and interactive environments, intuitive squad command and management tools and large-scale warfare where strategy and leadership are just as important as a quick trigger finger.

Gameplay[edit | edit source]

<work in progress>

Localisation[edit | edit source]

Squad has localisation for the following languages: Arabic, Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified & Traditional Chinese, Spanish, Swedish, Thai, Turkish and Ukrainian.

Major Development Milestones[edit | edit source]

We are here!

Below is a summary of the major milestones of Squad's development. There is also a complete list of all release versions of Squad. On the right you see the timeline for Squad's past, current, and future release phases (last updated December 2015).

Screenshots[edit | edit source]

Videos[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]