The Technical is a general purpose vehicle platform available in Squad. In real life, the Technical has been used by many standing armies, irregular military, and guerrilla forces, serving many roles, including transportation, logistics, and fire support.
General Information[edit | edit source]
Technical is a neologism for a light improvised fighting vehicle, usually a civilian pick-up truck or other 4-wheel drive vehicles. Technicals can be used for many purposes such as transporting soldiers, supplying forward-operating bases (FOB), as well as a fire support vehicle. The Technical can be mounted with a machine gun, anti-tank gun, missile launchers, etc. Technicals have been used since the 1970s as light armored cavalry by many standing armies, irregular military, and guerrilla forces: usually Middle Eastern and African.
The Technical seems to be based off the Toyota Hilux 2-door Third Generation, which is commonly used by many military forces as the standard Technical. The Toyota Hilux weighs 1,270 kg (2,800 lb), is 4,729 mm (186.2 in) long, 1,621 mm (63.8 in) wide, and 1,534 mm (60.4 in) high. The Toyota Hilux uses the 1.6 L (1587 cc) 12R SOHC I4 engine, 80 PS (59 kW) at 5200 rpm. The Hilux probably has a speed of around 90 km/h (55.92 mph).
Gameplay[edit | edit source]
- The amount of players a Technical can hold depends on the variant. Fire support and logistic Technicals take the lowest amount while Transport Technicals take the highest. Look in the Variant section to see its statistics.
- The respawn time of a Technical depends on the variant. The more powerful a Technical variant is, the larger the respawn time. Look in the Statistics section to see relevant information.
- The ticket value of a Technical depends on the variant. The more powerful a Technical variant is, the more expensive the ticket value is. Look in the Variant section to see its statistics.
- The Technical has almost no armour, so while the vehicle itself will survive small arms fire, the passengers will succumb very quickly. Any HMG will destroy it in a matter of seconds and anything stronger than that will be almost instantaneous destruction.
- As of V11, variants of the Technical exist that are armour plated. These vehicles sacrifice some speed/maneuverability and visibility for protection from small arms fire. The vehicle has small windows cut into the armour that players inside can still be shot through.
- The strategies involving technical's vary depending on the map, size of teams, capture point placement, etc. Whatever the case, the vehicles are usually best used for transporting the irregular forces, rushing cap points early on, or harassing enemy forces in ambush and hit-and-run style attacks. They do not have the firepower or survivability for a prolonged engagement. They may also be used in a defensive role, positioned correctly, they work just as well as a buildable MG or RPG position
Variants[edit | edit source]
Transport[edit | edit source]
This variant is best for fast movement of a squad to different places around the map.
Logistics[edit | edit source]
Logistics Technicals can carry supplies for squads to build forward operating bases. The Technical Logistics has a lower ticket value than conventional army logistics vehicles but provide only half of the respective amount of supplies.
Armed[edit | edit source]
The Armed Technical uses the 12.7mm DshK heavy machine gun which is excellent for mowing down infantry and can damage/destroy heavier APCs given enough time and provided the gunner knows the armour layout of the vehicle. The Armed Technical also comes with a reinforced gun shield that can offer protection to the gunner as well as lack of exposure to gunfire. The vehicle is available in an armored version, thus giving it more protection for passengers and crew as well as more resilient to damage.
Rocket artillery[edit | edit source]
The Rocket Artillery Technical is equipped with an unguided rocket pod (probably from a helicopter) mounted on a strut. Used for long range suppression fire. The gunner adjusts elevation with the W and S keys, and fires with LMB. The driver is responsible for adjusting aim Left and Right, and can only do so by moving the vehicle. Most effective when used with a spotter and on open terrain as the rockets do not penetrate structures, allowing hostile Infantry to easily take cover and avoid them. The rocket artillery has low firing accuracy.
SPG-9 recoilless gun[edit | edit source]
The Recoilless Gun Technical is armed with a dedicated SPG-9 Kopye Recoilless Gun. The SPG-9 is capable of firing High Explosive Anti-Tank (HEAT) rounds and Fragmentation Rounds at velocities faster and ranges further than the RPG-7. However the gunner and weapon are extremely exposed when engaging the enemy, making this kind of weapon unsuitable for head-on direct combat, and more suited for hit-and-run tactics. The vehicle is available in an armored version, thus giving it more protection for passengers and crew as well as more resilient to damage.
Trivia[edit | edit source]
- The word Technical as in a vehicle comes from Somalia in the 1990s. Companies usually hired local mercenaries to protect their personnel, defining them as "technical assistance grants".
- The Irregular Militia have their own camouflage paint-jobs for their vehicle.