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Squad Wiki
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M4
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M4
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== Gameplay == * The M4 magazine holds 30 rounds. * Can be fired on burst and semi-automatic. * The sights for the M4 are the flip-up iron sight, carrying handle iron sight, M68 red dot sight, and M150 (4Γ) optical sight. ** The flip-up and carry handle iron sight allows the user to zero the rifle for different ranges (from 100m to 600m). *** [[US Army]] M4s are equipped with flip-up iron sights, while [[United States Marine Corps]] M4s are equipped with the carrying handle iron sight. ** The M68 red dot sight provides a clear sight picture in the center and peripheral vision, but it doesn't allow zeroing, limiting the long-range effectiveness. *** [[US Army]] M4s mountes M68 on its Picatinny rails, while [[Irregular Militia]] M4s mounts M68 on its carrying handle, causing higher bore-to-sight distance. **The M150 optic allows the user to see enemies from long distances easily and engage enemies at longer ranges without the need to zero the weapon. * M4 is a well-balanced weapon with adequate damage, effective range, and bullet dispersion performance. * M4 shares its damage model and ballistic performance with [[M4A1]], [[M16A2]] and [[M16A4]]. ** The 833 rounds per minute rate of fire sits above average for most automatic weapons. It can output serious firepower in close-quarter combat. However, the fire mode is limited to burst-fire and semi-automatic only. * M4 is classified in-game as the Carbine. Short rifles and Carbines are well-balanced in handling. ** They output regular suppression effects, are relatively easy to point fire, and are effective at all ranges. * The Foregrip attachment is cosmetic and does not improve the gun handling as of Version 6.0.
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