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Squad Wiki
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== Statistics == {| class="wikitable mw-collapsible mw-uncollapsed" style=width:500px !colspan="2" |Details |- |style=width:50% |Weapon Name |style=width:50% |PKM |- |Weapon Type |[[Weapons#Weapon_Archetypes|Medium Machine Gun]] |- |Damage Type |Kinetic |- |Magazine Size |100 |- |<abbr title="Cost to rearm one magazine" style="cursor:help;">Ammo Cost</abbr> |2 |- !colspan="2"|Damage Model |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Base Damage</abbr> |97 |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Min. Damage</abbr> |35 |- |<abbr title="Damage drop-off start" style="cursor:help;">Base Damage Distance</abbr> |474 m |- |<abbr title="Damage drop-off end" style="cursor:help;">Min. Damage Distance</abbr> |800 m |- |<abbr title="Head damage multiplier: 3×" style="cursor:help;">Damage: Head</abbr> |291 |- |<abbr title="Shoulder damage multiplier: 0.625×" style="cursor:help;">Damage: Shoulder</abbr> |60.25 |- |<abbr title="Calf damage multiplier: 0.5×" style="cursor:help;">Damage: Calf</abbr> |48.5 |- |<abbr title="Forearm damage multiplier: 0.42×" style="cursor:help;">Damage: Forearm</abbr> |40.74 |- |<abbr title="Rounds per minute" style="cursor:help;">Rate of Fire</abbr> |652 |- !colspan="2"|Ballistics |- |Muzzle Velocity |825 m/s |- |<abbr title="Velocity gain/loss in specific time span" style="cursor:help;">Acceleration</abbr> |<abbr title="Lose 45m/s over 1.5s" style="cursor:help;">−30</abbr> m/s<sup>2</sup> for 1.5 s |- |<abbr title="Projectile ballistic modifier on standard gravity" style="cursor:help;">Gravity Modifier</abbr> |2.75 |- |<abbr title="Minute of angle; bullet dispersion" style="cursor:help;">MOA</abbr> |5 |- |<abbr title="projectile despawn distance" style="cursor:help;">Max. Range</abbr> |N/A |- !colspan="2"|Weapon Handling |- |colspan="2" |<span class="mw-customtoggle-ico wds-button wds-is-secondary">Show/Hide table</span><br> {| class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-ico" style="width: 100%; font-size: 90%;" !colspan="2" |Sway |- |width="50%"|Sway Stand (HF/ADS) || 12.0/9.0 |- | Sway Crouch (HF/ADS) || 8.0/6.0 |- | Sway Prone (HF/ADS) || 3.0/1.5 |- | Sway Bipod (HF/ADS) || 0.0/0.0 |- | Max Move Sway Factor || 22.0 |- | Low Stamina Sway Factor || 3.5 |- | Max Sway Limit || No Limit |- | Sway Alightment Stand (HF/ADS) || 5.0/3.5 |- | Sway Alightment Crouch (HF/ADS) || 2.7/2.7 |- | Sway Alightment Prone (HF/ADS) || 1.5/1.5 |- | Sway Alightment Bipod (HF/ADS) || 0.7/0.6 |- | Max Move Sway Alignment Factor || 22.0 |- | Low Stamina Sway Alignment Factor || 3.5 |- | Max Sway Alignment Limit || 10.0 |- !colspan="2" |Spring |- | Stiffness || 0.75 |- | Damping || 0.4 |- !colspan="2" |Recoil |- | Recoil Stand ADS (μ/σ) || x:2.2/0.4 y:1.5/0.4 |- | Recoil Crouch ADS (μ/σ) || x:1.1/0.3 y:0.5/0.33 |- | Recoil Prone ADS (μ/σ) || x:0.1/0.2 y:0.2/0.22 |- | Recoil Bipod ADS (μ/σ) || x:0.04/0.072 y:0.015/0.075 |- | Recoil Stand HF (μ/σ) || x:4.0/2.2 y:5.0/2.2 |- | Recoil Crouch HF (μ/σ) || x:1.8/0.8 y:1.5/0.8 |- | Recoil Prone HF (μ/σ) || x:0.5/0.35 y:0.6/0.35 |- | Recoil Bipod HF (μ/σ) || x:0.1/0.18 y:0.005/0.18 |} |- !colspan="2"|Miscellaneous |- |Suppresion Effect |GPMG |- |Equip |1.75 s |- |Reload Tactical |9.25 s |- |Reload Empty |9.75 s |- |Reload Bipod |8.25 s |- |<abbr title="Guaranteed 2-hit kill distance with bleeding" style="cursor:help;">2-hit Kill Max Distance</abbr> |720 m |- |}
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