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== Statistics == <tabber> |-|SPG-9 HEAT= '''SPG-9 HEAT''' {| class="wikitable mw-collapsible" width="420px" !colspan="2"|Details |- |style=width:15em |Weapon Name |style=width:15em |SPG-9 HEAT |- |Weapon Class |[[Weapons|Recoilless Gun]] |- |Damage Type |Light HEAT |- |Magazine Size |1 |- |<abbr title="Cost to rearm one magazine" style="cursor:help;">Ammo Cost</abbr> |50 |- !colspan="2"|Damage Model |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Base Damage</abbr> |1800 |- |<abbr title="Maximum explosive damage" style="cursor:help;">Max. Splash Damage</abbr> |100 |- |<abbr title="Minimum explosive damage" style="cursor:help;">Min. Splash Damage</abbr> |0 |- |<abbr title="Maximum splash damage radius" style="cursor:help;">Max. Splash Damage Γ</abbr> |8 m |- |<abbr title="Minimum splash damage radius" style="cursor:help;">Min. Splash Damage Γ</abbr> |2 m |- |<abbr title="Explosive damage fall-off ratio" style="cursor:help;">Splash Damage Fall-Off</abbr> |1 |- |<abbr title="Projectile penetration against armored target" style="cursor:help;">Penetration</abbr> |400 mm |- |<abbr title="Penetration loss after specific distance" style="cursor:help;">Penetration Loss</abbr> |N/A |- |<abbr title="Post penetration damage distance" style="cursor:help;">Post-Pen Reach</abbr> |2 m |- |<abbr title="Rounds per minute" style="cursor:help;">Rate of Fire</abbr> |8.5 |- !colspan="2"|Ballistics |- |Muzzle Velocity |435 m/s |- |<abbr title="Velocity gain/loss in specific time span" style="cursor:help;">Acceleration</abbr> |N/A |- |<abbr title="Projectile ballistic modifier on standard gravity" style="cursor:help;">Gravity Modifier</abbr> |1.2 |- |<abbr title="Minute of angle; bullet dispersion" style="cursor:help;">MOA</abbr> |10 |- |<abbr title="Minimum fuse activation distance" style="cursor:help;">Arming Distance |6 m |- |<abbr title="projectile despawn distance" style="cursor:help;">Max. Range</abbr> |N/A |- !colspan="2"|Miscellaneous |- |<abbr title="Switch ammo without firing" style="cursor:help;">Reload Tactical</abbr> | |- |Reload Empty | |- |<abbr title="Guaranteed 1-hit kill radius" style="cursor:help;">Lethal Damage Γ</abbr> |2 m |- |<abbr title="Kinetic damage output against vehicle" style="cursor:help;">Damage Per Second</abbr> | |- |} |-|SPG-9 Fragmentation= '''SPG-9 Fragmentation''' {| class="wikitable mw-collapsible" width="420px" !colspan="2"|Details |- |style=width:15em |Weapon Name |style=width:15em |SPG-9 Fragmentation |- |Weapon Class |[[Weapons|Recoilless Gun]] |- |Damage Type |Fragmentation |- |Magazine Size |1 |- |<abbr title="Cost to rearm one magazine" style="cursor:help;">Ammo Cost</abbr> |50 |- !colspan="2"|Damage Model |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Base Damage</abbr> |100 |- |<abbr title="Maximum explosive damage" style="cursor:help;">Max. Splash Damage</abbr> |200 |- |<abbr title="Minimum explosive damage" style="cursor:help;">Min. Splash Damage</abbr> |0 |- |<abbr title="Maximum splash damage radius" style="cursor:help;">Max. Splash Damage Γ</abbr> |16 m |- |<abbr title="Minimum splash damage radius" style="cursor:help;">Min. Splash Damage Γ</abbr> |2 m |- |<abbr title="Explosive damage fall-off ratio" style="cursor:help;">Splash Damage Fall-Off</abbr> |1 |- |<abbr title="Projectile penetration against armored target" style="cursor:help;">Penetration</abbr> |5 mm |- |<abbr title="Penetration loss after specific distance" style="cursor:help;">Penetration Loss</abbr> |N/A |- |<abbr title="Post penetration damage distance" style="cursor:help;">Post-Pen Reach</abbr> |1 m |- |<abbr title="Rounds per minute" style="cursor:help;">Rate of Fire</abbr> |8.5 |- !colspan="2"|Ballistics |- |Muzzle Velocity |315 m/s |- |<abbr title="Velocity gain/loss in specific time span" style="cursor:help;">Acceleration</abbr> |N/A |- |<abbr title="Projectile ballistic modifier on standard gravity" style="cursor:help;">Gravity Modifier</abbr> |1.2 |- |<abbr title="Minute of angle; bullet dispersion" style="cursor:help;">MOA</abbr> |3 |- |<abbr title="Minimum fuse activation distance" style="cursor:help;">Arming Distance |6 m |- |<abbr title="projectile despawn distance" style="cursor:help;">Max. Range</abbr> |N/A |- !colspan="2"|Miscellaneous |- |<abbr title="Switch ammo without firing" style="cursor:help;">Reload Tactical</abbr> | |- |Reload Empty | |- |<abbr title="Guaranteed 1-hit kill radius" style="cursor:help;">Lethal Damage Γ</abbr> |9.2 m |- |<abbr title="Kinetic damage output against vehicle" style="cursor:help;">Damage Per Second</abbr> | |- |} </tabber>
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