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Squad Wiki
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Vehicles
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Vehicles
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=== Damaging A Vehicle === Vehicles have defined armor values. The front of vehicles will typically have more armor than the sides and rear, resulting in less damage taken in this location. Vehicles also have simulated engines, tracks/wheels, turrets, and ammo compartments. Dealing damage to these components will result in them becoming inoperable. Damaging an engine will result in the vehicle moving extremely slowly. Damaging the ammo compartment will result in a "cook off" and full destruction of the vehicle. Destroying the tracks will result in the tracked vehicle being unable to move on said track (causing it to spin in place if one track is still operable). Damaged wheels will result in a loss of traction, resulting in lower speeds and lower control. In order to repair destroyed tires/tracks, a [[repair toolbox]] must be used, the same way a player would repair a broken engine. Smaller vehicles' tires, such as the [[Technical|Technical's]] tires, can even be destroyed with knives. APC wheels, like the ones found on the [[M1126]] require 5.56mm or greater to be destroyed. APC wheels can also be destroyed with enough knife hits. When a closed turret drops below 50% of its health, the turret will start to suffer a movement penalty. The more damage the turret takes, the slower it will move. A crack will appear on-screen to indicate the 50% threshold. A repair toolbox can only repair the turret back up to 25% health.
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